Name: Wayne Rheon Mochrie
Hair Color: Brown
Eye Color: Hazel
Tattoos: NoneShort History
Wayne was born a surface dwarf. Originally from Denerim she was born to Gregor (a born surface dwarf) and Isha (a castless from Orzammar turned surface dwarf) She was named after Gregor's father who died days before her birth. No papa for her. Growing up, Wayne worked in a tavern as a barmaid for several years, dabbling in singing and joke telling. When she turned nineteen she decided she wanted to travel Thedas and make it big as a bard. Dreaming of the day people would tells stories about her in taverns and sing her songs.
She travelled from Orlais to Rivain and everywhere in between! On her way she made a habit of picking up languages. She speaks Antivan, Orleasian, Common and Anders. She needed to know how to tell her jokes in different languages for the natives sake. Sadly it didn't really go as well as she planned. After 2 years of living straight and narrow, Wayne turned to crime. Nothing serious at first just petty theft, but more stable work was needed to afford to travel. Her musical career and petty theiving managed to pay her way to Antiva where she made friends with a human named Phiffer who worked for a bandit's guild called The Black Vipers. During the years that Wayne stayed in Antiva, Phiffer taught her how to weild a whip and use daggers. This lead to Wayne becoming a mercenary by day, minstrel by night.
She travelled more of Thedas for the next several years but eventually returned home (it's where the heart is). Her parents welcomed her with opened arms, but she thought it best if she found a place of her own. Whilst she still visits Gregor and Isha in Denerim, she moved to The Merry Mabari tavern, hoping to keep her mercenary by day, minstrel by night lifestyle.
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Specialization: Minstrel – A minstrel is a traveling musician and showman, often also a petty thief and conman, sometimes even a spy, and sometimes even just a harmless musician on the road. Minstrels come in all shapes and sizes, and are only united by their freespirited and openmided approach to problems of all sorts. Jinxes "Just shut up!" - Whenever the character mentions something bad, it happens... Maybe. Unspeakable horrors follow the words "what's the worst that could happen?" It is advised to have the character stick something in their mouth during quests. Minstrel Goodbye! - A minstrel has to know how to escape dire situations and flying fruit. When needed, a Minstrel can evade enemies by rushing and slipping right by them. The minstrel has high odds of avoiding hits when using Goodbye!
Distraction – Confusion can be the Minstrel's's best ally. Suddenly jumping into song or dance, or simply behaving in an unexpected and strange manner in the middle of a fight, the minstrel can startle and disorient onlooking opponents. Strong willed opponents may resist the effect.
Get over Here - Aiming for the arms, legs, or neck, the character snaps their whip onto one of these extremities and pulls on the whip to drag their opponent closer. Successfully snared enemies can be attacked with an off-hand weapon or strangled with the whip.
Whip Utility - The character can use their whip to grab light objects and pull them closer. As well, a whip can be used as a rope for swinging across small-to-medium sized gaps or aid in climbing up vertical surfaces. Fragile objects will shatter and cannot be
One Handed -
Lunge – The character pounces towards a target, thrusting her weapon forward to it's maximum reach. When correctly timed, the attack will catch the opponent off-guard, dealing increased damage, and having increased odds of hitting a weak spot in armor